![]() ![]() You just bounce from one map to the next without visiting the Fortress of Doom, Eternal’s excellent hub world, which is a bit of a bummer. The three locations of the story missions are aesthetically neat, with an oil refinery that’s destroyed and sinks throughout the mission, an old spooky bog, and a colorful realm that looks like it’s pulled out of a Destiny raid. ![]() And I was back in the groove of navigating levels laid out like spaghetti bowls filled with winding tunnels, cavernous combat arenas, secret nooks, and platforming challenges. I was micromanaging my flame belches, melee attacks, and chainsaw kills in order to keep my health, armor, and ammunition topped up. But after a bit of recombobulation, I found myself back up to speed with the Doom Slayer, finding my old rhythm of rotating through my arsenal as I surveyed all the demons who were trying to kill me in each combat arena. Its difficulty picks up right where the core game ended, meaning that anyone who hasn’t played it since launch will probably be dying a whole hell of a lot while regaining their sea legs. On one hand, The Ancient Ones is simply more Doom Eternal. No, the reason I was left with an existential crisis was because despite enjoying my time with The Ancient Gods, I was left wondering not only what it is that I want from DLC, but also just what DLC even is in 2020. And not because it made me realize that Doom Eternal came out just seven months ago during this never-ending hellmouth of a year. Not because of the gameplay, which is an action-packed five hours that picks up the baton from right where the game left off. After blasting through The Ancient Gods, Part One DLC for Doom Eternal, I was left with a bit of an existential crisis. ![]()
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